At the end of April I archived ‘Curses’ and Inform, and announced them on the newsgroups. — Graham Nelson
The ‘interactive fiction’ format hasn’t changed in any fundamental way since the early 1970s — Graham Nelson
I think this builds atmosphere, though it means there’s no neat division of the prologue from the middle game. — Graham Nelson
At the end of april I archived ‘curses’ and inform, and announced them on the newsgroups. — Graham Nelson
By the new year of 1994, it had grown up into inform 4 and could produce games twice as large. — Graham Nelson
I don’t really believe in ‘directions’ in art; the rope twists as you follow it, that’s all. — Graham Nelson
I try to make puzzles range all the way from easy to hard, and to leave many open at once. — Graham Nelson