I looked at the 1950 animated film [Cinderella], I read a couple of editions of the fairy tale that I have in my house and all of it seemed to say that there was room for a version that delivered, in this story, which seems to invite a feeling in p eopleand I think that is some version of a classical world.
Animated films are so precisely engineered - right down to forming lines of dialogue with words pulled from several different takes - how do you translate that spontaneity from the live-action to the digital realm?
'Coraline' is Neil Gaiman's book, it sold a lot, it has a big fan base. It was originally conceived to be live action, but I never really wanted it to be. I always thought that it would work better as an animated film.
I'm more intrigued by things that I haven't really conceived of yet. I have the luxury of being able to think: "I've never done a ballet or an animated film myself." There are certain things that I feel I'd love to. I just want to keep trying new things and seeing if I'm any good at them, and if I'm not, then at least learning that. I definitely think I'm more interested in what medium I can explore right now than any specific story.
The whole thing that drew me to doing an animated film is that you're freed from the physical limitations of your physical body. All of a sudden, you get to be something that has nothing to do with the fact that I'm a 6'4", lumbering dude, and that is really exciting.
So much emotion can be brought in an animated film that's very hard to get in a live-action film. I haven't quite put my finger on why, but it might be because the characters can make facial expression that, if you made them in a movie, they'd call them corny.